I've recently started working on a little side project, involving Gameboy development. While reading through the docs of BGB1, I noticed it supports printing debug messages to a debug console, I, however, couldn't get it working, since it was using the syntax of the no$gmb2 assembler. Thanks to the people of #gbdev on EFnet, especially beware, I've eventually got it working, and made an rgbds3 macro out of it.
Without further ado, here is a gist of the it:
IF !DEF(DEBUG_INC) DEBUG_INC SET 1 ; Prints a message to the no$gmb / bgb debugger ; Accepts a string as input, see emulator doc for support DBGMSG: MACRO ld d, d jr .end\@ DW $6464 DW $0000 DB \1 .end\@: ENDM ENDC ; DEBUG_INC